| Extreme Skateboarding is unlike any sport in the | | | | Air" off ramps this should not be too difficult and in |
| world and the athletic talent, skill and agility to | | | | the end hoverboards will allow for greater height and |
| compete at that level is 1:100,000. In the future | | | | better control once airborne, unless the rider makes a |
| these events and these riders will be using some | | | | mistake and departs from flight; in that case all bets |
| new high-tech toys, namely; The Hover Board. It is | | | | are off, good luck, as the ground cometh. |
| the wave of the Future. | | | | What kind of propulsion system will these high-tech |
| Speed is paramount for hoverboard tricks. If the | | | | hoverboards have? |
| speed is maintained as the rider increases altitude | | | | The ideal propulsion system would be a set of flat |
| then the craft or hover board will get some help | | | | ion-lithium or lighter batteries, charged by a think film |
| from aerodynamic lift if the rider uses proper | | | | solar cell coating of the hover board's surface and a |
| techniques to control the board and has the skill to | | | | way to use a fast-charge system via 110v electricity |
| maintain some relationship with flight. A stalled out | | | | socket. The blower units preferably would be 4-6 set |
| board that is too high off the ground will fall out of | | | | in a specific pattern below the board. So far there |
| the sky and it will the riders responsibility to land | | | | are quite a few propulsion systems that have been |
| up-right and use the ground cushion to break his fall. | | | | floated and there are several companies, inventors |
| The hoverboard operator will need to think in terms | | | | and entrepreneurs who have workable prototypes all |
| of the old adage; "Speed is Life" and maintain the | | | | of which hold keys to the ultimate success for the |
| speed as he increases in height. Actually, considering | | | | hoverboard of the future. |
| that skateboard riders already do this as they "Catch | | | | |